Age/Gender: 21, Male
Location: Scotland
Job: None.
Send me money, you cunts.
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All Flash Reviews
93 Reviews | 32 w/ Responses
The low quality of the audio recording made it hard to tell what was happening for much of the time, the use of a single still image made it a bit boring to watch, I would suggest recording / saving work at higher quality levels in the future, and using animation (or recording video) instead of a still image.
From what I could hear of the audio it seemed like it could have had great potential, and I hope you'll work on the issues addressed for future submissions. =))))))))
Author's Response:
I figured you would do that. lmfao
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Certain levels seemed far too hard, and the physics seemed picky and slightly random at times, an area of white spew that you could float on happily for a while would suddenly give way, leading to death.
Overall a very well made puzzle game.
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You should really team up with a talented writer to make something truly memorable, at the moment it's a nice looking movie, but there's not enough of a story behind it to make it great.
8/10 for the graphics.
6/10 for the music and sounds.
2/10 for the story.
6/10 overall.
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I couldn't work out how to get past level 18, but the rest of the levels have been absolutely great. 10/10 5/5!
For all the guys thinking this is a joke game, you need to work out how to get past the first level, it's described as an "interactive experience" because it's a puzzle.
Here's a hint: BE the duck guys. BE the duck.
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The cost of the most basic defense tower is 500.
Waves of enemies seem to give anything between 1 and 20 per ship on a regular basis.
At the low level, that is 500 enemies destroyed for a single tower.
At the higher level, that is 25 enemies destroyed for a single tower.
The power consumption is another big issue, 4 power used per shot from each basic tower, most enemies taking at least 2 shots to destroy, and a minimum of 4 towers needed to provide basic coverage from different sides of attack.
This gives you a LOT of power drained every wave, and very slow regeneration of that power, as you need at least 4 power plants to be making up the cost of one shot, and by the time you can afford that many plants you'll have built many turrets.
This game has great potential, but balance issues with the timing of the waves, the slow energy production, the slow income generation and the small range on your turrets make it far too hard for it to be worth the effort. Work on the balance and you'll have a truly classic game.
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The smooth layout, wonderful list of users who contributed and the obvious amount of real effort that has gone into this highly anticipated flash makes this a winner.
The inclusion of a horizontal flip for the one page of art drawn at a different angle shows the dedication of the coders, and the money spent on postage shows a love on NG unsurpassed outside of the key staff.
My one complaint is that Cuntzilla is mine, and Jade's a copycat. =(
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WHY DO I GET NO CO-AUTHOR CREDIT ON THINGS THAT USE MY VOICE, I HATE YOU ALL, ESPECIALLY RIG.
AISHJDOIJAOISDHOISUAHFIOAHG
No, really, good job on the animation, I'm not sure if I should be insulted at the penis in a hat or not, but I guess it's meant to be Xaos and not me.
This is how humour works, and other aspiring flash artists should take note, it does not have to be a ridiculously detailed work of art to be funny or good, if the concept is solid and the audio is good then the animation can dip a little and still the overall quality of the flash will remain high.
If anything this is more enjoyable than the super-high quality things like Bitey, because it is simpler.
but still, really, I did all the work for your success and Rig's success, and I will never forgive either of you.
Author's Response:
You don't get co-author because you're not on my list LOLOL!!
I'm glad you liked the simplicity of the flash, though I did miss a few other expressions off as mention in previous responces that I just forgot.
Anyway, thanks for the review!
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There is nothing to play and no point to the game if we don't know what's going on.
You say it's a game, and I see buttons to push, but there is no way for me to decide WHICH button to push because everything is in Russian, which I don't speak.
Please, keep NG submissions English, that way the majority of the site can understand them.
Author's Response:
OK. Prepares English and French versions. Buttons there much. It is difficult game.
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This game was really fun, but it was ruined by a couple of major problems.
The main problem was chain reactions, I blow up a police car, I earn a small amount of money...the exploded police car plows into a junction and blows up 10 civilian cars and suddenly my balance plummets as I get charged for all those explosions.
To add to this problem, the police ram civilian cars while trying to reach you, sometimes pushing them into you and costing you money because you touched them.
It's a great idea, and it's fun, but the frustration levels caused by poor game balance really drag it's score down.
4/10.
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"Critical hits = Nuclear bombs?"
Random critical hits resulting in instant death, from enemies with bare hands?
I'm sorry, but that doesn't add up.
If I assume a multiplier of 4x for a critical hit (which is a lot) then I should still have had 20 health left, which was 50% of my total health at that time, yet instead I keel over instantly, which implies that either a critical hit is instant death (insane and pointless) or that a critical hit multiplies your normal damage by 9, which is such a ridiculous amount that it breaks any tactics and turns the game into pure luck.
The game felt sluggish, poorly tested and badly balanced, but it had a lot of potential for improvement and seemed like it could be a lot better with more time.
3/10.
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